Augmented Reality Design

Design Goal

This design project was completed on behalf of the RMIT-CISCO Health Transformation Lab. For my design I questioned how I could create an interactive experience for users that encompasses the ethos of ‘People, Planet and Health’, within the context of a Hospital or Medical center waiting room?

My two focus points were to;

1. Improve the design aspect of health related waiting environments

And to;

2. Provide a service for designers and patients that can assist in the design and/or interaction with the space.

Abstract

This project focuses on the theme of, ‘People, Planet and Health’, Encompassing the ethos and ideals surrounding this central theme with the aim of designing speculative systems and products for future scenarios. The focus of my project has been the experience of waiting within health-related environments, it was my goal to incorporate a degree of interactivity into my design, with the aim of allowing users to customise and adapt their setting to suit their desired experience. Looking at the experience within current waiting rooms, I have assessed the issues and areas for improvement, aspects such as a lack of communication, diversity, privacy and a general anxiety inducing space to list a few, were all areas that I wanted to consider in the design process, these current spaces that are designed as ‘one size fits all’ do not seek to accommodate and ease what is often a rather stressful interval between injury, illness and help or consultation.

Design Response

My design is an Augmented Reality design experience that seeks to provide a platform for designers to visualise and prototype the design of waiting room spaces in real time without the need for physical prototyping. My installation utilises a small scale version of a potentially scalable system with image targets representing 3D objects. I built the application using Unity and Vuforia, 3D objects can be changed and moved to the users desire. it;

- Enables material free prototyping and spatial design

- Real time visualisation

- Flexibility

- Potential for scalability

- Potential for patient interaction

Future


I have considered two directions of future speculation.

From a design perspective, this AR system could be scaled and utilised by designers to virtually and visually prototype the layout of a space in real time. At the moment it is being visualised in small scale for convenience purposes, however, the models can be scaled to their real size. For example a designer could enter a space and place image targets around the environment, which when viewed through my AR application reveal items such as furniture, tools or other features, these image targets can be moved at will thus changing the layout and design of the room. A designer could incorporate their own designs and 3D models into the application for further flexibility and creativity. Considering the waiting experience, Augmented Reality systems could also be incorporated into the final layout of a healthcare waiting room, virtually offering entertainment, communication tools and information, examples could include interactive games, wayfinding tools and information regarding the specific clinic, this would be accessible via any mobile device.

My Work

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